Abstract
Our research practices a critical approach to collaborative design making and speculates how present technologies shift future possibilities where interactions and exchanges are limited to those mediated by technological devices. Through a series of investigations, a collaborative, critical making process is prioritized over the final artifacts. The investigations consider and address the social and technological implications of how remote collaborative-making, mediated by augmented technical tools, might (1) foster new ways of thinking and making through play and experimentation (2) affect social interactions and empower people to become producers (3) affect relationships between collaborators and the technologies in use through transparent processes. This paper shares the outcomes of our investigations, based on participant data collected through qualitative and quantitative measures.
Keywords
Collaboration, Critical Making, Socio-Technical Systems, Drawing Robots
DOI
https://doi.org/10.21606/drs.2020.378
Citation
Normoyle, C., and Tegtmeyer, R. (2020) Critical and Collaborative Making with augmented technical tools, in Boess, S., Cheung, M. and Cain, R. (eds.), Synergy - DRS International Conference 2020, 11-14 August, Held online. https://doi.org/10.21606/drs.2020.378
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Critical and Collaborative Making with augmented technical tools
Our research practices a critical approach to collaborative design making and speculates how present technologies shift future possibilities where interactions and exchanges are limited to those mediated by technological devices. Through a series of investigations, a collaborative, critical making process is prioritized over the final artifacts. The investigations consider and address the social and technological implications of how remote collaborative-making, mediated by augmented technical tools, might (1) foster new ways of thinking and making through play and experimentation (2) affect social interactions and empower people to become producers (3) affect relationships between collaborators and the technologies in use through transparent processes. This paper shares the outcomes of our investigations, based on participant data collected through qualitative and quantitative measures.