Abstract
This paper concerns the transformative reuse of materials from a derelict Japanese Buddhist temple in a transcultural context. The process of 3D scanning and photogrammetry modelling for a virtual experience of the building and its furnishings is described in reference to the development of a later study: the proposal to test the reuse of materials by international team of designers working remotely with digital models. The capacity for designers using digital data and metadata to inform transformative reuse applied locally in Japan, via either handcraft or robotic fabrication, is discussed as a challenge for virtual embodiment and craft knowledge. The steps required to progress the research are discussed. Framed by theories of cosmopolitan-localism, the ongoing project proposes new methods for design-led transformative reuse that address the globalised problem of waste flows and test the use of emerging technologies to innovate cultures of repair, reuse and circular economy.
Keywords
reuse, repair, waste, virtual reality
DOI
https://doi.org/10.21606/drs.2020.183
Citation
Keulemans, G., Harle, J., Hashimoto, K., and Mugavin, L. (2020) Design considerations for the transformative reuse of a Japanese temple, in Boess, S., Cheung, M. and Cain, R. (eds.), Synergy - DRS International Conference 2020, 11-14 August, Held online. https://doi.org/10.21606/drs.2020.183
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Design considerations for the transformative reuse of a Japanese temple
This paper concerns the transformative reuse of materials from a derelict Japanese Buddhist temple in a transcultural context. The process of 3D scanning and photogrammetry modelling for a virtual experience of the building and its furnishings is described in reference to the development of a later study: the proposal to test the reuse of materials by international team of designers working remotely with digital models. The capacity for designers using digital data and metadata to inform transformative reuse applied locally in Japan, via either handcraft or robotic fabrication, is discussed as a challenge for virtual embodiment and craft knowledge. The steps required to progress the research are discussed. Framed by theories of cosmopolitan-localism, the ongoing project proposes new methods for design-led transformative reuse that address the globalised problem of waste flows and test the use of emerging technologies to innovate cultures of repair, reuse and circular economy.