Abstract

Design education increasingly unfolds across studio, city and digital platforms, yet these environments are rarely orchestrated as coherent learning ecologies. This paper presents Territorial Quest, a location-aware, game-based activity embedded in a master’s level systemic and service design studio. The intervention turns urban exploration into a structured, data-driven process: student teams investigate different neighbourhoods, collect and categorise contextual data through shared digital tools, and participate in a lightweight scoring system that makes fieldwork visible and comparable. Using a research-through-design and design-based approach, the study combines questionnaires, digital trace data and qualitative feedback to examine how Territorial Quest shapes learning. Findings indicate that the activity supports more continuous and systematic fieldwork, strengthens team collaboration and fosters territorial awareness, while also surfacing tensions around competition, data quality and fairness. The paper discusses Territorial Quest as a phygital learning ecology for rehearsing public design capabilities and outlines design implications for public-oriented curricula.

Keywords

public design education; phygital learning; gamification; urban data; lifelong learning; research-through-design

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Share

COinS
 
Jun 8th, 9:00 AM Jun 12th, 5:00 PM

Territorial Quest | A phygital urban game for Public Design Education

Design education increasingly unfolds across studio, city and digital platforms, yet these environments are rarely orchestrated as coherent learning ecologies. This paper presents Territorial Quest, a location-aware, game-based activity embedded in a master’s level systemic and service design studio. The intervention turns urban exploration into a structured, data-driven process: student teams investigate different neighbourhoods, collect and categorise contextual data through shared digital tools, and participate in a lightweight scoring system that makes fieldwork visible and comparable. Using a research-through-design and design-based approach, the study combines questionnaires, digital trace data and qualitative feedback to examine how Territorial Quest shapes learning. Findings indicate that the activity supports more continuous and systematic fieldwork, strengthens team collaboration and fosters territorial awareness, while also surfacing tensions around competition, data quality and fairness. The paper discusses Territorial Quest as a phygital learning ecology for rehearsing public design capabilities and outlines design implications for public-oriented curricula.

 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.