Abstract
Form and form-making are central to every (object-based) craft practice, therefore the impact of emerging technologies on craft processes which involve software as an approach to form- giving becomes significant in the thinking, making and fabrication of objects. This study investigates the role of digital forming of air as an interactive method in form-finding in ceramic craft. It focuses on the possibilities of generating three-dimensional digital models by using 3D Scanning/Imaging and the ‘Sense’ programme by way of cultivating an integrated digital approach to ceramic craft making. The adoption of software into ceramic crafting involves the assimilation of digital-making into the physicality of hand-making through metonymy/mimetics. The project, developed at the Fab Lab Made@EU, Plymouth (1), attempted to integrate the hand-made and digital technology and stipulated that the making of ceramic form could be embodied in the act of shaping air as a flexible material.
Keywords
Digital crafting; materiality; digital forming; ceramic craft; fabrication; metonymy / mimetic
DOI
https://doi.org/10.21606/eksig2017.119
Citation
Ionascu, A.(2017) Air and Mimetics: Making Form, Playing Form and Form in Motion, in Elvin Karana, Elisa Giaccardi, Nithikul Nimkulrat, Kristina Niedderer, Serena Camere (eds.), Alive. Active. Adaptive. International Conference on Experiential Knowledge and Emerging Materials, 19-20 June 2017, Delft and Rotterdam, The Netherlands. https://doi.org/10.21606/eksig2017.119
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Air and Mimetics: Making Form, Playing Form and Form in Motion
Form and form-making are central to every (object-based) craft practice, therefore the impact of emerging technologies on craft processes which involve software as an approach to form- giving becomes significant in the thinking, making and fabrication of objects. This study investigates the role of digital forming of air as an interactive method in form-finding in ceramic craft. It focuses on the possibilities of generating three-dimensional digital models by using 3D Scanning/Imaging and the ‘Sense’ programme by way of cultivating an integrated digital approach to ceramic craft making. The adoption of software into ceramic crafting involves the assimilation of digital-making into the physicality of hand-making through metonymy/mimetics. The project, developed at the Fab Lab Made@EU, Plymouth (1), attempted to integrate the hand-made and digital technology and stipulated that the making of ceramic form could be embodied in the act of shaping air as a flexible material.