Abstract
Form and form-making are central to every (object-based) craft practice, therefore the impact of emerging technologies on craft processes which involve software as an approach to form- giving becomes significant in the thinking, making and fabrication of objects. This study investigates the role of digital forming of air as an interactive method in form-finding in ceramic craft. It focuses on the possibilities of generating three-dimensional digital models by using 3D Scanning/Imaging and the ‘Sense’ programme by way of cultivating an integrated digital approach to ceramic craft making. The adoption of software into ceramic crafting involves the assimilation of digital-making into the physicality of hand-making through metonymy/mimetics. The project, developed at the Fab Lab Made@EU, Plymouth (1), attempted to integrate the hand-made and digital technology and stipulated that the making of ceramic form could be embodied in the act of shaping air as a flexible material.
Keywords
Digital crafting; materiality; digital forming; ceramic craft; fabrication; metonymy / mimetic
DOI
https://doi.org/10.21606/eksig2017.119
Citation
Ionascu, A.(2017) Air and Mimetics: Making Form, Playing Form and Form in Motion, in Karana, E., Giaccardi, E., Nimkulrat, N., Niedderer, K., Camere, S. (eds.), EKSIG 2017: Alive. Active. Adaptive., 19-20 June 2017, Delft and Rotterdam, The Netherlands. https://doi.org/10.21606/eksig2017.119
Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Air and Mimetics: Making Form, Playing Form and Form in Motion
Form and form-making are central to every (object-based) craft practice, therefore the impact of emerging technologies on craft processes which involve software as an approach to form- giving becomes significant in the thinking, making and fabrication of objects. This study investigates the role of digital forming of air as an interactive method in form-finding in ceramic craft. It focuses on the possibilities of generating three-dimensional digital models by using 3D Scanning/Imaging and the ‘Sense’ programme by way of cultivating an integrated digital approach to ceramic craft making. The adoption of software into ceramic crafting involves the assimilation of digital-making into the physicality of hand-making through metonymy/mimetics. The project, developed at the Fab Lab Made@EU, Plymouth (1), attempted to integrate the hand-made and digital technology and stipulated that the making of ceramic form could be embodied in the act of shaping air as a flexible material.