Abstract

This paper, based on the capacity of light to form the material area around it, seeks to understand the possibilities towards the implementation of light in design, as an empirical phenomenon. Aiming to extend the concept of atmospheric luminaires and to support their design, a design framework in the form of design tool format is proposed. By understanding the experiential nature of a luminous atmosphere, it becomes clear that its interpretation is personal and subjective and thus the design approach should not be seen as problem solving but as an opportunity for creation and experimentation. The design approach is proposed, address the stages of inspiration, ideation and experimentation, which are based on one of a craft-based logic, which characterizes the research process of assessment. In conclusion, each stage is described in order to support designers to create atmospheric luminaires which embody the designer’s effort to transform a luminous atmosphere into user experience. According to that, the basic features proposed for the design of atmospheric luminaires, are: the dual nature (material and immaterial), Dynamic form and affect, Active user participation, Immersive user experience, Tangibility, High levels of empathy, Transparency (in the context of use and creation methods).

Keywords

Atmosphere; Craft; Luminaire; Phenomenology; Perception

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Share

COinS
 
Jun 19th, 9:00 AM Jun 20th, 7:00 PM

An experimental approach for the inclusion of the experiential aspects of lighting through the design process of atmospheric luminaires

This paper, based on the capacity of light to form the material area around it, seeks to understand the possibilities towards the implementation of light in design, as an empirical phenomenon. Aiming to extend the concept of atmospheric luminaires and to support their design, a design framework in the form of design tool format is proposed. By understanding the experiential nature of a luminous atmosphere, it becomes clear that its interpretation is personal and subjective and thus the design approach should not be seen as problem solving but as an opportunity for creation and experimentation. The design approach is proposed, address the stages of inspiration, ideation and experimentation, which are based on one of a craft-based logic, which characterizes the research process of assessment. In conclusion, each stage is described in order to support designers to create atmospheric luminaires which embody the designer’s effort to transform a luminous atmosphere into user experience. According to that, the basic features proposed for the design of atmospheric luminaires, are: the dual nature (material and immaterial), Dynamic form and affect, Active user participation, Immersive user experience, Tangibility, High levels of empathy, Transparency (in the context of use and creation methods).

 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.