Abstract
This study explores the effectiveness of using comics as a medium to track personal behavioral data, focusing on acts of kindness. Through a prototype-based examination of digitally assembled comics, the findings demonstrate that comics offer a unique communication method that enables the integration of narrative elements into the flow of behavioral data. This integration not only provides coherence and context to qualitative data but also allows for the visualization of spatial-temporal details, presenting data in a personal and meaningful manner. However, user evaluation results suggest that the prototype did not provide an ideal platform for sustainable interactive experiences. Future study aims to iterate the platform design to enhance its intuitiveness and usability.
Keywords
data tracking method; comics; personal behaviour data; interactive visual storytelling
DOI
https://doi.org/10.21606/iasdr.2023.697
Citation
Glover, R.,and Shen, Y.(2023) Tracking Acts of Kindness through Comics: an Experimental Study, in De Sainz Molestina, D., Galluzzo, L., Rizzo, F., Spallazzo, D. (eds.), IASDR 2023: Life-Changing Design, 9-13 October, Milan, Italy. https://doi.org/10.21606/iasdr.2023.697
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
shortpapers
Included in
Tracking Acts of Kindness through Comics: an Experimental Study
This study explores the effectiveness of using comics as a medium to track personal behavioral data, focusing on acts of kindness. Through a prototype-based examination of digitally assembled comics, the findings demonstrate that comics offer a unique communication method that enables the integration of narrative elements into the flow of behavioral data. This integration not only provides coherence and context to qualitative data but also allows for the visualization of spatial-temporal details, presenting data in a personal and meaningful manner. However, user evaluation results suggest that the prototype did not provide an ideal platform for sustainable interactive experiences. Future study aims to iterate the platform design to enhance its intuitiveness and usability.