Abstract
This paper proposes a new implementation of video games to be used as an architectural design education tool within design studios. There are studies which include video games in design educa-tion, however, they include video games either as mere representational media, or simplified de-sign environments, or as just visualization tools. Video games’ structures provide a ground for de-signing with constraints to find solutions to ill-defined design problems with a trial-and-error pro-cess. As an addition to traditional master and apprentice model of learning in the studio, video games can reduce the workload of the tutors and allow them to focus on design itself rather than focusing on hard constraints. Video games provide a highly immersive, fast, and accurate feedback to students to improve their designing skills, allow them to generate a design library and provide a platform to gain know-how in terms of solving design problems. Our contemporary architectural design education can benefit from the proposed implementation method with the video games in the market.
Keywords
video games, design education, design with constraints, design studio, problem-solving
DOI
https://doi.org/10.21606/drs_lxd2021.04.155
Citation
Ölmez, D.,and Doğan, F.(2021) A game implementation approach for design education, in Bohemia, E., Nielsen, L.M., Pan, L., Börekçi, N.A.G.Z., Zhang, Y. (eds.), Learn X Design 2021: Engaging with challenges in design education, 24-26 September, Shandong University of Art & Design, Jinan, China. https://doi.org/10.21606/drs_lxd2021.04.155
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Research Paper
Included in
A game implementation approach for design education
This paper proposes a new implementation of video games to be used as an architectural design education tool within design studios. There are studies which include video games in design educa-tion, however, they include video games either as mere representational media, or simplified de-sign environments, or as just visualization tools. Video games’ structures provide a ground for de-signing with constraints to find solutions to ill-defined design problems with a trial-and-error pro-cess. As an addition to traditional master and apprentice model of learning in the studio, video games can reduce the workload of the tutors and allow them to focus on design itself rather than focusing on hard constraints. Video games provide a highly immersive, fast, and accurate feedback to students to improve their designing skills, allow them to generate a design library and provide a platform to gain know-how in terms of solving design problems. Our contemporary architectural design education can benefit from the proposed implementation method with the video games in the market.