Abstract

The fast development of artificial intelligence in modern society facilitates the needs of creative education. Design thinking,a innovative thinking frame,is benefit to cultivate children’s creativity. However ,little research has clearly explain how to use design thinking to improve creativi-ty.Therefore,this study aimed at integrating creativity and design thinking into STEAM education (Science, Technology, Engineering, Art and Mathematics), and thereby cultivate students’ prob-lem solving and creative ability. Firstly, 151 school-age children participated in the study and fin-ished the creativity tests. Second, dimensions of creativity (e.g., adventure, curiosity, and flexibility) that were significantly related to academic performance were abstracted as core design elements of the education platform. Third, the STEAM education platform model and curriculum design model were established based on the core design elements abstracted and design thinking.These models contribute to scientific ways of designing a STEAM education curriculum and platform aim-ing at improving school-age children’s ability of creativity. With the STEAM education platform, students’ practical and problem-solving ability were expected to be improved.

Keywords

design thinking, steam education, creativity, education platform, design research

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Research Paper

Share

COinS
 
Sep 24th, 9:00 AM

Integrating design thinking into STEAM education: The design of STEAM education platform and course based on creativity elements

The fast development of artificial intelligence in modern society facilitates the needs of creative education. Design thinking,a innovative thinking frame,is benefit to cultivate children’s creativity. However ,little research has clearly explain how to use design thinking to improve creativi-ty.Therefore,this study aimed at integrating creativity and design thinking into STEAM education (Science, Technology, Engineering, Art and Mathematics), and thereby cultivate students’ prob-lem solving and creative ability. Firstly, 151 school-age children participated in the study and fin-ished the creativity tests. Second, dimensions of creativity (e.g., adventure, curiosity, and flexibility) that were significantly related to academic performance were abstracted as core design elements of the education platform. Third, the STEAM education platform model and curriculum design model were established based on the core design elements abstracted and design thinking.These models contribute to scientific ways of designing a STEAM education curriculum and platform aim-ing at improving school-age children’s ability of creativity. With the STEAM education platform, students’ practical and problem-solving ability were expected to be improved.

 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.