Abstract
Increasing research is being done into the relationship between learning and games in recent years. Player engagement and intrinsic/extrinsic motivation have shown to be pertinent in improving the quality of knowledge retention in game-based learning environments. Similarly, the use of multimedia in game-based learning environments has also shown to have significant potential for effective learning; however, it is unclear whether a generalized criterion can be designed for it. This work presents a review of theories and guidelines that pertain to learning environments, game design, and multimedia learning, in an effort to distill the key elements which can help develop design criteria that can contribute to efficient educational multimedia game development.
Keywords
learning environments, design education, educational games, multimedia learning
DOI
https://doi.org/10.21606/drs_lxd2021.09.282
Citation
Solanki, C.,and Mathew, D.J.(2021) Designing criteria for developing educational multimedia games, in Bohemia, E., Nielsen, L.M., Pan, L., Börekçi, N.A.G.Z., Zhang, Y. (eds.), Learn X Design 2021: Engaging with challenges in design education, 24-26 September, Shandong University of Art & Design, Jinan, China. https://doi.org/10.21606/drs_lxd2021.09.282
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Research Paper
Included in
Designing criteria for developing educational multimedia games
Increasing research is being done into the relationship between learning and games in recent years. Player engagement and intrinsic/extrinsic motivation have shown to be pertinent in improving the quality of knowledge retention in game-based learning environments. Similarly, the use of multimedia in game-based learning environments has also shown to have significant potential for effective learning; however, it is unclear whether a generalized criterion can be designed for it. This work presents a review of theories and guidelines that pertain to learning environments, game design, and multimedia learning, in an effort to distill the key elements which can help develop design criteria that can contribute to efficient educational multimedia game development.