Abstract
Today, there is a lot of hype about new technologies such as immersive virtual reality (VR). After more than five decades, the unfulfilled prophecy that VR would be available to everybody seems to be nearby. These development raises the need to find out how is that design and its education will be influenced by technological change and how they can also benefit from it. The aim of this workshop is to collaborate, share and discuss how traditional and new means for ideation, sketching, simulation, and production can form a better design workflow. The participants will be invited to contribute analogue or digital concepts (e.g., pen and paper, tablet). A selection of sketches will be transferred to a virtual reality program and developed into a 3D simulation for later 3D printing. The team of presenters will work in flexible and distributed locations in Australia, the Netherlands, New Zealand, Spain, and the United States of America. Participants will be invited to share their own circumstances, views, and aspirations in relation to the implementation and potential of new technology in their own design education. Keywords: design education, distributed collaboration, interaction design, user experience, virtual reality
Keywords
design education, distributed collaboration, interaction design, user experience, virtual reality
DOI
https://doi.org/10.21606/drs_lxd2021.05.269
Citation
Novoa, M., Zhang, W., Rodriguez Diaz, J., Howell, B.,and Hoftijzer, J.(2021) New immersive workflows for design and production (session 1 of 2), in Bohemia, E., Nielsen, L.M., Pan, L., Börekçi, N.A.G.Z., Zhang, Y. (eds.), Learn X Design 2021: Engaging with challenges in design education, 24-26 September, Shandong University of Art & Design, Jinan, China. https://doi.org/10.21606/drs_lxd2021.05.269
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Workshop
Included in
New immersive workflows for design and production (session 1 of 2)
Today, there is a lot of hype about new technologies such as immersive virtual reality (VR). After more than five decades, the unfulfilled prophecy that VR would be available to everybody seems to be nearby. These development raises the need to find out how is that design and its education will be influenced by technological change and how they can also benefit from it. The aim of this workshop is to collaborate, share and discuss how traditional and new means for ideation, sketching, simulation, and production can form a better design workflow. The participants will be invited to contribute analogue or digital concepts (e.g., pen and paper, tablet). A selection of sketches will be transferred to a virtual reality program and developed into a 3D simulation for later 3D printing. The team of presenters will work in flexible and distributed locations in Australia, the Netherlands, New Zealand, Spain, and the United States of America. Participants will be invited to share their own circumstances, views, and aspirations in relation to the implementation and potential of new technology in their own design education. Keywords: design education, distributed collaboration, interaction design, user experience, virtual reality