Abstract

Today, there is a lot of hype about new technologies such as immersive virtual reality (VR). After more than five decades, the unfulfilled prophecy that VR would be available to everybody seems to be nearby. These development raises the need to find out how is that design and its education will be influenced by technological change and how they can also benefit from it. The aim of this workshop is to collaborate, share and discuss how traditional and new means for ideation, sketching, simulation, and production can form a better design workflow. The participants will be invited to contribute analogue or digital concepts (e.g., pen and paper, tablet). A selection of sketches will be transferred to a virtual reality program and developed into a 3D simulation for later 3D printing. The team of presenters will work in flexible and distributed locations in Australia, the Netherlands, New Zealand, Spain, and the United States of America. Participants will be invited to share their own circumstances, views, and aspirations in relation to the implementation and potential of new technology in their own design education. Keywords: design education, distributed collaboration, interaction design, user experience, virtual reality

Keywords

design education, distributed collaboration, interaction design, user experience, virtual reality

Creative Commons License

Creative Commons Attribution-NonCommercial 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License

Conference Track

Workshop

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Sep 24th, 9:00 AM

New immersive workflows for design and production (session 1 of 2)

Today, there is a lot of hype about new technologies such as immersive virtual reality (VR). After more than five decades, the unfulfilled prophecy that VR would be available to everybody seems to be nearby. These development raises the need to find out how is that design and its education will be influenced by technological change and how they can also benefit from it. The aim of this workshop is to collaborate, share and discuss how traditional and new means for ideation, sketching, simulation, and production can form a better design workflow. The participants will be invited to contribute analogue or digital concepts (e.g., pen and paper, tablet). A selection of sketches will be transferred to a virtual reality program and developed into a 3D simulation for later 3D printing. The team of presenters will work in flexible and distributed locations in Australia, the Netherlands, New Zealand, Spain, and the United States of America. Participants will be invited to share their own circumstances, views, and aspirations in relation to the implementation and potential of new technology in their own design education. Keywords: design education, distributed collaboration, interaction design, user experience, virtual reality

 

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