Abstract
This paper resumes an on-going research project that is developing and prototyping an improvement on the learning experience for students in design innovation. For this project the key components of the Innovation Workshop's learning experience have been considered; evaluated and adjusted. Among these elements are the tools that have been adapted to facilitate the design and learning process of multidisciplinary teams; composed by designers and non-designers; which work collaboratively through a semester-long project with a company brief. This paper presents and describes three tools from successful student's experiences; why they have been chosen; and how they have been adapted to be integrated into the set of resources for the Innovation Workshop learning experience.
Keywords
Innovation workshop; Human-centred innovation; design thinking; service design; service design tools; service design in Colombia
DOI
https://doi.org/10.21606/servdes2012.11
Citation
Agudelo, N., Flechas, A.,and Antolínez, L.(2012) Co-created tools for teaching; learning and designing services in Colombia: Facilitating interdisciplinary learning in service design innovation, in Tossavainen, P. J., Harjula, M., & Holmlid, S. (eds.), ServDes 2012: Co-Creating Services, 8–10 February, Espoo, Finland. https://doi.org/10.21606/servdes2012.11
Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License
Conference Track
Research Papers
Co-created tools for teaching; learning and designing services in Colombia: Facilitating interdisciplinary learning in service design innovation
This paper resumes an on-going research project that is developing and prototyping an improvement on the learning experience for students in design innovation. For this project the key components of the Innovation Workshop's learning experience have been considered; evaluated and adjusted. Among these elements are the tools that have been adapted to facilitate the design and learning process of multidisciplinary teams; composed by designers and non-designers; which work collaboratively through a semester-long project with a company brief. This paper presents and describes three tools from successful student's experiences; why they have been chosen; and how they have been adapted to be integrated into the set of resources for the Innovation Workshop learning experience.